Game Engine Devlog Part 7 - Game Logic

This week I have developed a pathfinding system using the primitives I developed last week. The current implementation has new citizens arriving at the accomodations every game tick and allocates one citizen to the available services every tick. The icons definitely need re-doing but they stand for population, employed, shopping, healthcare, spirituality, building fire safety, building law and order, building taxed, building desirability, and how many people the building employes. Entertainment is also handled but I forgot to put it in the menu. The rates and numbers will all be changed once the systems are more developed and I find out what is fun