Game Engine Devlog Part 9 - V1.00 Commercial Release

I am pleased to announce that the first commercial release of CalmCity is now available for purchase at

This release features many large changes since the previous alpha version, including but not limited to:
  • all of the placeholder art has been replaced
  • it's now using a reverse depth buffer (because it's basically magic)
  • a random events system has been implemented
  • costs have been balanced.
  • the save file type has been updated, making it future proofed but incompatible with alpha saves
  • many bugs have been squashed